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Sid meiers civilization beyond earth 1.1.0
Sid meiers civilization beyond earth 1.1.0











sid meiers civilization beyond earth 1.1.0

  • Tuned AI usage of units that cannot move and shoot, like Catapults.
  • Increased AI competitiveness in building a more advanced military.
  • Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
  • Adjusted AI understanding of declared friendship.
  • Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.
  • Barbarian camps must spawn further away from low-difficulty players’ cities.
  • Fallout now prevents resource harvesting.
  • Units may no longer remove features from tiles that are not owned by that player.
  • Updated Island Plates map to have more hills and mountains.
  • Deleting a unit no longer provides gold.
  • Units may no longer be deleted when they are damaged.
  • Increased the cost of Religious units and applied additional charges.
  • Increased the number of Great Works of Writing slots in the Amphitheater to 2.
  • Reduced border incursion warnings if the troops are within their own borders.
  • The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.
  • Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city.
  • Reduced the effectiveness of cavalry production policies.
  • Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.
  • Added Metal Casting as a prerequisite for Economics tech.
  • Added prerequisite project (Manhattan Project) for Operation Ivy.
  • Added a visual cue for Barbarian Scouts that are alerted to your city.
  • Added UI to show the next tile a city will grow to.
  • Added additional Hotkey support (next unit, next city).
  • This is always disabled if a Score Victory is available.
  • Added a “time defeat” for running out of time.
  • Larger starting army and additional starting techs.
  • Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.
  • ‘Cavalry and Cannonades’ Scenario Added.
  • SID MEIERS CIVILIZATION BEYOND EARTH 1.1.0 UPDATE

    2K en Firaxis Games hebben de Fall 23016 update voor Sid Meier’s Civilization 6 gebracht, hierin de langverwachte DirectX12 ondersteuning, nieuwe multiplayer scenarios, en de standaard gameplay updates, balance tweaks, en bug fixes.ĭe volledige patch note voor de game vindt je hieronder :













    Sid meiers civilization beyond earth 1.1.0