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Play sounds in planetside 2
Play sounds in planetside 2







play sounds in planetside 2

As a team you can also pile into larger aircraft to man multiple weapon systems to harass enemy ground forces or serve as part of an invasion fleet and drop passengers directly into an enemy installation.

#Play sounds in planetside 2 zip

In the fighters you can zip around the skies and dogfight with enemy craft in high altitude chases or dive low and glide around hills, circle bases and use the terrain as a way to escape and gain an advantage. Multi-seat armored transports, tanks and four wheelers are all simple to control, but expect to accidentally smash into mountainsides the first few times you jump into an airborne attack craft. Vehicles provide yet another entirely different mode of play. The visual feedback you get while peppering an adversary with gunfire until their shields shatter in a puff of polygons is just as satisfying as pulling the trigger.

play sounds in planetside 2

Even the Vanu’s energy weapons are exciting to fire, and benefit from an especially neat reload animation of their puck-like magazines. Guns sound and feel like they have weight, like they’re not just floating nothings onscreen that deal pure math damage but instead spew out superheated projectiles of sci-fi lethality. The raw, primal thrill of staring down iron sights and shredding an enemy with a controlled burst of raucous fire from an assault rifle is very much present. It certainly helps that PlanetSide 2 actually feels like a shooter. While hardly any fighting occurs in the empty, wide open spaces between bases, there’s enough diversity in landscape formations and base designs that fights around capture points never really get dull, especially because the world is open and if you need additional tanks, you and your squad can simply go back to a previously conquered base to spawn them and drive them back. Within minutes the style of gameplay can change from corridor-style shooting inside Tech Plants and Bio-Labs to long-distance exchanges of rockets and sniper shots as attackers are pushed back from a base and out across a nearby valley or canyon-spanning bridge. Weapon and vehicle stations are common on Auraxis, and by interacting with them you can spawn four-wheelers or air transports or swap your sniper rifle for a superpowered but slow MAX suit. Should the demands of battle shift, as they often do, it’s usually no trouble to switch roles.

play sounds in planetside 2

Still, the class designs ensure you need to rely on your friends to make any significant progress, which fosters a powerful sense of camaraderie and makes victories feel all the more rewarding, and losses all the more demoralizing, because of the sheer magnitude of the combined effort required.

play sounds in planetside 2

You feel like a capable combatant even if you’re best suited to support or snipe defenders from afar. It’s also useful for floating down from high ledges without taking falling damage or drifting down to safety from the pilot seat of doomed aircraft or accessing rooftops to crouch down and pick off unsuspecting enemies running around below. The Light Assault class’ jetpack, for instance, can lift you over a rock in the landscape to escape incoming fire. While that may not sound too exciting, each class is far more versatile than they might seem at first. The Medic heals and revives, the Engineer repairs machines and sets up turrets, the Heavy Assault class gets light machine guns and can use rockets to fight back against enemy vehicles. The basic classes should be familiar to any shooter fan. While that may sound overwhelming, SOE makes it manageable with excellent class design. Victories require not only accurate shots, but intelligent target prioritization, situational awareness and a willingness to work with others and sacrifice personal glory for the benefit of the team. There’s so much room for creativity regarding how you assemble, attack and defend, and so many variables in every fight that keep the action from stagnating, and yet despite the constant mess of explosions and gunfire, the gameplay never feels completely out of control. Or you could give up and go attack a different base. You could sneak into hostile territory with cloaked Infiltrators and hack all of your foe’s vehicle spawner consoles. You could airdrop an attack force right behind the enemy’s front lines. You could roll 30 tanks through a valley to hammer the side of an Amp Station while 20 Light Assault soldiers jetpack over the base’s outer walls. SOE provides the map, the tools and rules for capturing territory, but beyond that the direction of approach, makeup of the attack force and method of assault is entirely up to you and your squad. PlanetSide 2’s power is that all its frenzied conflicts are player-generated.









Play sounds in planetside 2